Winx Club: Quest for the Codex

Winx Club: Quest for the Codex developed and published by Konami for the Nintendo DS and the Game Boy Advance. It was released on November 6, 2006 in North America, and on December 8, 2006 in Australia and Europe.

Gameplay
The game consists of a mix between traditional scrolling shooter elements and six minigames. In the middle of the action of the shooter portion of the game, one of the girls will announce that they're out of Winx, and the game will move to any of many different type of smaller games. Two such games include a Dance Dance Revolution style minigame, and another game pits the player to stop bugs from an invading a garden. The interruptions of the minigames are one of the most criticized parts of the game by reviewers.

Bloom
Bloom's minigame is that she is having a nightmare and is trying to catch up to a strange shadow to increase the player's score.

Note:

 * As the player get near the strange shadow, they see that the shadow is Dark Bloom

Flora
In Flora's minigame, the player has to use the stylus to kill the bugs eating her plants.

Stella
For Stella the player has to draw lines with the stylus to bounce the sunball to catch the pixies

Layla
Aisha's minigame is Dance Dance Revolution

Musa
For Musa, the player has to touch a piano key when an icon comes near there.

Tecna
Tecna's minigame includes making tracks to the ends and use the stylus to kill any birds.

Reception
The game was panned by most critics, particularly for the low quality of the minigames. GameZone gave the game a four out of ten and wrote, "The mini-games are boring, unoriginal, and often cheap and frustrating. IGN gave the game a five out of ten, reporting, "Winx Club: Quest for the Codex is unfocused and unpolished.

Here You Can Download This Ds Game:

http://www.fileserve.com/file/MPgRG3c

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